Hybrid Fighting Competition Rules
1) PLAYERS

A.) Each player must present him/herself suitably attired in a clean, traditional martial arts gi (uniform) with sleeves no more
than one fist distance up the arm from the wrist (a jiu-jitsu or judo top is recommended). If a player's uniform becomes
bloodied or torn in a manner that may affect the outcome of the match, he/she will be asked to replace it immediately or
forfeit the match.

B.) All jewelry (rings, watches, necklaces, etc.) must be removed. Wearing of eye glasses during competition is prohibited

C.) Competitors may be required to wear a colored flag or belt during the actual match for identification purposes

D.) All competitors must be suitably attired with proper safety  equipment, (see article 2)

2) SAFETY EQUIPMENT

**ALL SAFTEY EQUIPMENT MUST BE H.F.A.  APPROVED
The use of safety equipment such as approved sparring gloves, sparring Boot / shoes, shin pads, mouth guards, and a groin
protector is mandatory. *Chest protector is mandatory in all children’s and teen divisions.
***Head gear is Also mandatory in all divisions and must be H.F.A Approved with face protection.
Approved sparring gloves and shoes shall consist of a thick pliable material covering all of the hand and foot striking areas
with the exception of the sole of the foot and palm of the hand. No abrasive, rough, tattered, torn or loose equipment will be
permitted. No protective equipment shall be allowed to contain any metal or hard plastic.

14) POINT SCORING SYSTEM

The term (FOCUS) Means any Crisp and Clean strike that lands on a legal striking area and is delivered with proper intent and
commitment.  

ONE Point

For crisp, clean punching techniques delivered (with FOCUS)
to he body of an opponent,
A flurry may be considered a combination of 3 or more weaker strikes and only one point will be awarded. (At judges
discretion).
For any takedown, other than a half or full throw. (Where it is shown that one competitor initiated and was in control of the
takedown.)
Strike to legal target area of a downed opponent’s BODY ONLY. (pulled strike with control and focus)
**Hand strikes to the head (Semi-Contact to the head gear area) are legal but WILL NOT SCORE POINTS


TWO Points

For a  Kick to the Body (with FOCUS) .
For a legitimate and controlled half-throw or sweep scored on an opponent that causes one foot to leave the mat (such as
O'Soto Gari, or Ko Soto Gari).

THREE Points

Full Throw. Where both feet leave the mat. (such as various hip throws and shoulder throws.)
Kick to the head of an opponent. ( With FOCUS)
Knock down by strike with either hand or foot to legal target area.. (opponent forced to place hand on mat to keep from falling
will count as knockdown)

FOUR Points

Four points will be awarded for a half submission by Referee Intervention. ( this means that Even though the competitor does
not “TAP”  in the opinion of the Center Judge there would be severe injury caused if the lock or choke were allowed to
continue.) **There is no debate or argument on the Point of Referee Intervention


AUTOMATIC VICTORY

A fighter will automatically be determined the winner if there is.
Submission  “TAP OUT”
K.O. Knock Out (due to striking , or grappling technique.)
T.K.O. Technical Knock Out (referee determines fighter cannot continue and ends contest)
Referee Stoppage. (At referee discretion out of concern for contestant)
If any opponent gets ahead by 15 Points. ( In the event of 15 point lead the score keeper will signal the Center Official and time
will stop. Judges will confer and if that opponent is ahead by 15 points he will be granted automatic victory)
Disqualification of opponent.


THE FOUR COMPONENTS OF SCORING

1. Clean Striking: This is a key part of scoring a match, clean and effective blows being landed.

2. Defense:  This area of scoring is given to a fighter that is slipping or blocking blows, blocking throws, countering on the
ground, making the other fighter miss. Besides component 1, this is the second easiest of the criteria used to score a match.

3. Effective Aggressiveness: Sometimes confused with one fighter simply coming forward and throwing blows, "effective
aggressiveness" means going at your opponent in a manner that scores points. A fighter that is putting forth aggression that
amounts to nil would be considered  "ineffective aggressiveness." For example; Fighter "A" might be coming forward, but at
the same time he is being schooled by fighter "B."

4. Ring Generalship: This is the most difficult of the criteria utilized in scoring a match. To make it real simple, ring
generalship is awarded to the man/woman controlling the tempo of the fight and imposing their will.


9) DURATION OF ROUNDS

Preliminary Match
All preliminary matches will consists of One -2 minute continuous action round. (time will stop at referee signal due to
equipment adjustment, standing 8 count, or to stand fighters up)
In the event of a tie there will be an immediate 1 minute overtime round. A fighter will win overtime by either being the first to
score 5 points or being ahead in points after the round ends.

FINAL MATCHES
Finals will consist of Two –3 minute continuous action rounds with 1 minute rest between rounds. During the 1 minute break
between rounds the referee will check the judges' score keeper to determine a leader, the centre referee will then indicate
who the leader is, and then the referee will signal for the second round to begin. In the case of a tie there will be a 2 minute
overtime round after a 1 minute rest period
At the end of matches the centre referee will assemble the competitors in the centre of the ring, he/she will then check the
judges' scores and declare the winner.

12) Weighing-In

It is mandatory for all adult fighting competitors - who fight in a weighted division - to weigh-in before engaging in competition.
Only one official weigh-in is required. All adult fighting competitors must fight in their weight division. A competitor cannot
fight in a weight division in which he/she does not make the proper weight. This means a competitor cannot go up to a heavier
weight division or go down to a lower weight division. If the weight official feels a competitor is trying to weigh heavier by
wearing unreasonable clothes or equipment, he/she will be asked to take off those articles of clothing before weighing-in.
The weight division and/or actual weight in pounds must be recorded on the competitors competition card.

13) WEIGHT DIVISIONS

MEN'S: Adult Black Belt
Light.....149 lbs. and under
Middle...............150 lbs. to 164.9 lbs.
Light-Heavy.......165 lbs. to 179.9 lbs.
Heavy................180 lbs. to 194.9 lbs.
Super Heavy......195 lbs. to 210 lbs.
Open weight ......over 210 lbs.

Men’s Under Black Belt
Light……... 159.9 lbs. and under
Middle……..160 lbs. to 180 lbs.
Heavy………180 lbs. to 200 lbs
Super Heavy ….201 lbs. and over

ILLEGAL TECHNIQUES

  1. Head butts
  2. Knees
  3. Elbows
  4. Biting
  5. Scratching
  6. Hair Pulling
  7. Pinching
  8. Grabbing Of The Face Mask
  9. Any Finger Strikes
  10. Striking While On The Ground. (Unless 1 Point Follow Up Strike.)
  11. Kick To The Knee (this will be assessed as a major penalty)
  12. Intentional Attack To Nerve Points Of The Head, Face, Or Neck Areas.
  13. Kicking A Competitor On The Ground.
  14. Any Blind Techniques
  15. No Ground And Pound
  16. Joint Striking
  17. Neck Cranks
  18. Respiratory Chokes (Ranger Choke)
  19. Holding Of The Head And Striking.
  20. Small Joint Manipulation
  21. Heel Hooks
  22. Toe Holds
  23. Finger Manipulations
  24. Joint Throws (against the natural bend of the joint)
  25. Spiking of an opponent ( lifts may be done from waist height if standing, knee height from guard)
  26. Intentionally Throwing An Opponent On Their Head.
  27. Intentionally Falling Backward On To An Opponent When Opponent Is On Your Back.
  28. Knee Bars (Under Black Belt )
  29. Standing Submissions (Under Black Belt)
  30. Any And All Malicious Striking, Throwing Or Submissions. (As decided by Center Judge)